![]() Your feedback will help me focus the game's design. “At this point Lethal Company could go in many directions. How are you planning on involving the Community in your development process? Will the game be priced differently during and after Early Access? You can fill out a bestiary of all the alien creatures by scanning them, and you can find journal entries left by a previous crew.” There are at least 7 planets to explore, 9 creatures to discover, and 8 tools you can purchase from the shop, as well as vanity items you can buy to customize your ship (all with in-game currency). “The game is playable with up to 4 players. What is the current state of the Early Access version? Besides that I want to iron out most glitches and tighten the game's design and difficulty so it can be enjoyed by new and experienced players alike.” “I want Lethal Company to be so full of creatures, items, customization, and map variations that it feels "infinitely replayable." This is the type of game that benefits from being full of stuff. How is the full version planned to differ from the Early Access version? This depends on players' reactions to it and how I feel about it myself.” With that said, it will remain early access until I'm satisfied with it. ![]() Lethal Company is "finished" but still far from realizing its potential.”Īpproximately how long will this game be in Early Access? I also need your feedback to help tune the game's difficulty and balance. ![]() But there are still many ideas and features I have in mind. “At this stage I'm confident you will have a good time with Lethal Company.
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